Friday, 12 June 2009

Playblast Explosion


As I mentioned on the blog before I couldn’t playblast making it hard to see how things look in real time. Though for this scene I need a playblast as the scene is too complex to play in 24pfs smoothly. I got around the Maya playblast issue. I did a playblast using the image viewer which caused Fcheck to open, then I recorded the playing playblast on screen using Windows Media Encoder- opening after effects and then compressing it would take too long. I’ve started keying crowds and animated a rocket with realistic smoke.

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