Saturday, 6 June 2009

More Tests with smoke- instanced nparticles

Maya comes with some example files, one is the smoke effect that shows that it’s easy to create smoke using the particle tool. Here I created an emitter, configured it to emit blobby clouds (using the software) and key it with the moving car. Then this can be instanced to the other wheels to reduce time on the CPU… the technique is similar to methods used to create the early water in Luisas film (look near the start of this blog) and leaves dynamics (look a few pages back).

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