Saturday, 30 May 2009
Friday, 29 May 2009
more walk stuff. The kid needs to look like he's walking on sand and not concrete... on sand, the walk must be heavier on the feet and he mush look like he isn't gaining too much distance compared to the amount of effort he is putting into his strides. So far, the walk is looking good.
Wednesday, 27 May 2009
Modelled and textured a bullet for scenes in Moe’s film. Had another group meeting today talking about progress and what we need in the film. I’ve been given some kid rigs to animate children running etc. Also, adding smoke and decals to a moving truck.The bullet on the right is low poly so can be multiplied lots of times without stressing out the CPU.
Tuesday, 26 May 2009
Sunday, 24 May 2009
Ok, Anja is my housemate, and we frequently talk to each other about the films we’re working on. I said I’ld help her out with some complex parts of the film. One part i’m animating is an explosion which is complex but shouldn’t be something hard for me- I’ve done plenty before for Moe’s film and with this film having a 2D look, everything should be easier.
But I swear that Maya is playing some kind of psychological warfare on me. I’ve spent hours removing vertices and checking as I go along that it’s helping the scene work dynamics out quicker and all seems well. Now that it’s all done, Maya decides to crash when I open the file. I’ve been saving along the way but Maya just crashes at random stages at these points to. If I try to make dynamics without simplifying the scene it takes ages to move to the next frame- If i decided to wait until frame 8 (7 minutes) Maya decides to crash. It only decides to crash when I’ve done work on the scene and not a moment before.
It’s true! I’ve even filmed it. In the video you see me innocently making the scene. I apply an ‘ncloth’ to an object and everything is fine. I then decide to apply it to another object and Maya crashes. Why can’t Maya be more like other software like Photoshop or even notepad and not crash???
You can’t see it in the video but after clicking ‘ok’, Maya closes itself.
Thursday, 21 May 2009
Ok, I went round to Luisa’s a few days ago to show her how to animate my rig. When I turned on the laptop I got the dreaded blue screen of death for the first time! Scary. When I got back home my hard drive was making a weird click noise and so it turned out that my laptop Hard Drive was broken.
So I’m always prepared for the worst, I ordered a new Hard Drive for the laptop and connected up the backup external Hard Disk to my friends computer to check that my work was all backed up… It’s lucky I backed up my computer a few days ago. Anyways, turned out that my backup Hard Drive that had the only copy of my Maya work/photos/videos- etc everything was broken.
In a panic I ripped the Hard Drive out of the external caddy and plugged it into a friends computer, ran a diagnostic check which fixed the file system and managed to recover my entire computer.
I always keep a backup just in case but it’s never happened where both the backup and laptop hard drives fizz out on the same week! Anyways, everything is fixed now and I’m catching up with Maya work, but I've been without a computer for the best part of this week and I’ve been using Anya's old slow laptop to get work done.
We also had a group meeting on last Monday to refresh everyone on their roles and Moe set us all deadlines. I’m working through the night to get it all done in time!
Wednesday, 20 May 2009
Tuesday, 19 May 2009
Sunday, 17 May 2009
I’ve been working on explosions for Anja’s film ‘A thousand cranes for peace’ but works going so slow because of the scene complexity and I don’t know why this scene is so complicated- it’s a simple 2D animation with flat surfaces only.
I know what’s causing Maya to take up so much RAM to keep the scene in memory but I don't know why it’s been done like this.. each flat polygon in this scene is filled with LOADS of polygons- they don’t add detail. It looks like someone ran a shatter plug-in for every object to prepare them for an explosion and then left it like that.
I hope there’s another version of the file that doesn’t have all of these polygons as this file is slowing any dynamics I add to the film and making it a horrible file to work with- Maya is taking up all my RAM!
Wednesday, 13 May 2009
Sunday, 10 May 2009
Here’s a video demonstrating what the (body only) of the finished rig does. It shows how easy it is to pose and some of the functions which make animating easy such as the ‘assume pose’ sets I’ve done and some other useful methods. Oh I’ve include a song for funsies
Saturday, 9 May 2009
It looks great and is tinted red by the default fire paint effect (which will be replaced by my own later on) but this simply takes too long to render so I’ll have to look up on another method of smoke. The shot above took 20 mins for the frame- and it hadn’t even finished! The smoke would be composited onto the film but I think I’ll have to find another approach- its too slow!
Thursday, 7 May 2009
This guy does special effects for films. He seems pretty good- his blog has loads of visual stuff and is really interesting.
Saturday, 2 May 2009
Here’s a screenshot of the fire, this is only a test but Moe said he wants realistic looking fire. This fire looks a bit fake so could work with the style of the film. I’ll keep working on making fire that looks different and Moe can choose which one he likes. It will be used on the scene where the attack starts and the final scene.