Here’s my showreel. It’s in WMV so will play in Windows Media Player which is on any Windows PC or you’ll need VLC player (or similar if your on any other Operating System).
VLC (for Mac/Linux)
Charlie
..Following the development of films I'm working on
Here’s my showreel. It’s in WMV so will play in Windows Media Player which is on any Windows PC or you’ll need VLC player (or similar if your on any other Operating System).
VLC (for Mac/Linux)
Charlie
Renders are complete and the films are done. The Light Of Us' turned out really well even though most of it was changed to 2D. The last week we were worried that we wouldn’t get rendered in time as the plugin’s used on the Mac After Effect’s didn’t work properly on my 2 laptops (my old repaired one and my new one). So the final render was made without the help of my laptops and I used these to help render Moe’s film in the end.
Moe’s film came out really well, there were a few glitches in the film and while I believe the film has reached its potential, there are a few tweaks here and there which could bring the film up to festival standard. Talking to other film groups, It seems no one had a perfect film to hand in, everyone had issues with rendering and some people are still dedicated to work on the film after hand in. I know I’ll be working closely with Moe to make sure all the visual effects are perfect for the Degree show and the festivals that we’ve submitted them to.
My housemate Anja’s film 1000 cranes is a great film, Anja would be working most day and nights to get things done throughout the year, It’s a shame I had so many problems with Maya crashing her files that I couldn’t help her with the final scenes I spent countless hours even to a point of using her Mac but nothing worked. I was excited to make a great scene with her exploding city….
People in Moe's and Luisa’s team worked so hard to make our final films great and if you guys are reading this well done dudes! Thanks for your hard work and well done for making an awesome film!
I’ve had to baby all 4 render computers in the house throughout the night as some of them fail at random points and end up with a ‘frame204.iff.ng’ file. So I have to continue rendering from frame 203. This rendering should have been done on schedule yesterday but this ng thing has been happening for a while slowing us down. It’s almost done so will be fine.
The Maya programming error is an odd one.. like every other textures it’s correctly linked up but won’t render- even Maya says it’s found the textures but it won’t render it. Moe may have to render it and composite it.
Stopped rendering again, Clicking on ‘reload’ on the barrel textures fixes it for a bit before this error is shown again. Anyways, rendering is getting though as it’s still rendering frames. The other 2 computers are rendering smoke dynamics and frames are being sent to Moe.
More renders being made, and I’m sending them up to Moe via messenger as they go. The current renders are special effects to layer over the scenes.
Good, lots of frames and scenes finished last night. One failed near the end for some reasons producing a ‘frame 398.iff.ng’ file name (i’m guessing ng means no good).
here’s 2 screenshots of the smoke/fire only. The fire smoke is an modded Maya example nparticles file, the fire is made using paint effects and the smoke generate by the feet and on the floor is made using keyframes and lambert colours using the same method I used to make the tyre smoke earlier on– all in particles.
Moe is sending me the lights and camera and I’ll be rendering the explosion for this scene to cut render time and ensure the dynamics work.. they revaluate on his machine so I can’t guarantee my cached key frames will work properly if he rendered it.
I’ve been rendering out the smoke alone on one of the machines here at my student house (one of my housemates is away and letting me use his computer as a render node). the 2nd image is the smoke rendered out on its own and the 1st one is the smoke composited into the film (by Moe). The shortest frame to render is around 2 minutes, the longest frame takes as long as 25 minutes for the smoke alone.
Meet up with Luisa and Danny, film is going great but we need to render the scenes out. The scenes are currently set up to render on Luisa’s Mac and Danny’s Mac laptop. We tried to get it to render on my laptop but we couldn’t find a working plug-in for Windows that would allow my laptop to view the After Effects working files correctly.
Here’s a render of a scene near the start with the smoke, the transparancy can be played about by Moe as much as he needs. The render only has the grass/car/smoke textures, so thats why everything is black.
Meeting up with Luisa tomorrow to discuss how far the film is going and to see if I can speed up render time… it’s taking her ages to render scenes.
We found out that tweaking the settings on Mental Ray allowed us to get very similar (if not identical) results as the Maya Software renderer and speeds up to around 6x faster as the Mental Ray supports multi-core processors and threading much better so we’re changing over to Mental Ray. I’ve been rendering frames –60 to 350 on the render machines I’ve set up here, and Moe has rendered the rest of the frames on the scene. I’ll send him my frames and he can composite them with his ones. We’ve done checks along the way to make sure the renders are identical and they are.
Me and Moe had been working together all night and so I went into uni today to meet with Dan D and let him know how things are going and let Moe sleep in as he lives 2+ hours away! I said we we may have an issue with sound which he was already aware of- Moe told him last week. Also spoke about folders and how they should be set out- 3 folders each with another folder for each film to separate development.
Also, we were wrongly told at the start of this year that Maya 2009 would be installed on the computers by the end of the year which hasn’t happened so rendering could have been an issue as Maya 8.5 doesn’t support the more advanced nodes used in Moe’s film. Regardless, if we did know that the uni would be sticking to 8.5 we still would have continued development on 2009 as it has allowed us to feature better dynamics that would have been much harder to make on 8.5. Also 2009 has been crashing far less than 8.5 for me (for working with Moe’s film at least!).
I’ve got my old laptop and my housemate is away this week so I’ve setup a render farm on the home network so I think we’ll be fine for computers to render our work. I’m just finishing installing Maya on my housemates Dylan's computer now.
Moe is currently rendering out the above scene on his computer complete with all the textures. We’ve been using a software render as the benefits over Mental Ray with the style of the film is limited at best and so doesn’t justify the huge impact on render time Mental Ray has- Maya software renderer gives us a better style to what we’re looking for too. However, while the smoke is fine in any render the particles need to be on mental ray (it’s a Maya limitation). The particles would have to be rendered on it’s own and composited into the scene by Moe or the whole scene would need to be done in mental ray… it’s slow but the two renders export very similar results… compositing it will have to be.
Moe wants me to animate some blood flowing in from the camera. He’s sent me these screenshots to let me know where the blood comes from and where it ends up as a puddle… the flat plane shows me in the above images. He suggested using blendshapes but I’m thinking we can do something better and less old skool. I’ll have a go with particles effects with an attached fluid simulator.
I sent the final scene back to Moe for him to test render for me (he has the textures). The fire I did was way too small so I’ll need to make it larger. Also, Moe wants to add a close-up for the exploding building rather than my idea of having the building seen from a distance. I guess it would showcase the dynamics more so its all gravy.
This scene is almost done. This screen captured Fcheck shows the dynamics in place- exploding building, fire/smoke effects, blood effects.
… I’m posting this literally after posting my last message.. James just told me that Maya crashed when he clicked ‘save’ so most of what I saw was lost. He’s going to reanimate it tonight.
James has shown me how the animating is going so far, the girl is almost finished and looks great. James has even animated the mounted gun on the truck to move on it’s own like it was moving with the wind and bumps on the road. He’s even done realistic recoil on the rocket launcher. I told James what i need done for the next scene where the girl looks at the house being blown up, after looking at the scene, she covers her face from the blast and runs away- James is good at animating what I describe and even adds more to the animation when he does it… the girl has changing emotions on her face when she see’s the events unfold. I’ll post a playblast/fcheck when he’s finished.
Here’s the first test of the explosion, at the moment it’s a block passing though and I need to manually key some of the random wood bits that fly too far. So far looking well though. The first video shows the explosion test and the 2nd video shows my blood splatter test- when people get shot, you’ll see a splat of blood come from them.
The scene is almost done, here’s a playblast (screen capture of Fcheck). When it’s done I can send it to Moe to render with textures and compositing, overall I'm happy with how it’s looking.
Here’s the current animation for the scene in Moe’s film. I’ve had to use Fcheck again for this, but even though the file played fine when it first made it, it somehow corrupted or Fcheck has an error or something as it reports half the frames as missing by displaying a grey image and ‘???’ at the top under image number. Reloading them from frame 0 seems to make it work though. Anyways, here’s the animation play blast- including me reloading it to allow it to resume playing the playblast.
There’s a bit more, but for now this should give you an idea of the scene. The girl arrives on scene in time to see people flee from a truck. On the truck a man launches a missile which hits and destroys the house, the girl is witnessing everything happening. I’ve just been discussing the scene and camera angles I done with James and explained what needs to be animated by him scene by scene- I’ve keyed out the character positions in the scene with some walk cycles from Harry and he’ll be animating them and posing characters.
As I mentioned on the blog before I couldn’t playblast making it hard to see how things look in real time. Though for this scene I need a playblast as the scene is too complex to play in 24pfs smoothly. I got around the Maya playblast issue. I did a playblast using the image viewer which caused Fcheck to open, then I recorded the playing playblast on screen using Windows Media Encoder- opening after effects and then compressing it would take too long. I’ve started keying crowds and animated a rocket with realistic smoke.
Here’s a screenshot of the scene I’m working on at the moment where a man shoots a rocket at one of the houses. Maya just crashed though so I’ll need to get this far again.. I forgot to save often this time!
I mentioned this to Moe and he said he pretty much had the same discussion with Harry, but it it would be a good idea to include charities at the end of this film. The film is based on a true story and there are charities out there helping the crisis in Somalia where our film is based. Me and Moe are working on a message to send out to charities asking for permission to include their logo in our film and information if people want to help.
Here are two tests of the exploding building. Most of the animation is done using nCloth and keyed cached files. Some specific parts such as the barrel that disintegrates in stages had to be key framed as well as some of the geometry inside the building. Each part of the scene had to be cached to keep CPU time low. In total there are over 7 different cached animation groups each with their own cache for the individual objects which had to be combined together as one mesh. I used the same smoke technique to create the smoke on the feet to make the brown smoke that stays on the ground simulating here dust and sand has been raised from the ground. The actual explosion is a preset alone (just the fire part) is a preset effect in the visor which I’ve re-keyed and scaled to match the scene. If I can make my own one which is better I’ll use that but for now, the one I’m using now will be adequate. The top video is the explosion in slow motion (the computer is going as fast as it can and is playing every frame without skipping) and the second video is 24fps mode. However, I still can’t get the playblast working and this is where It would be really useful. I’ll post a playblast if I get the Maya feature working.
I’ve been working on this scene for ages, I didn’t think it would work so I’ve been doing it on the side but just now I’ve sorted out how to make it work. During the fight/action scenes I proposed to add some extra scenes that would demonstrate more technical abilities of the film. Moe likes the test and has said to me to basically do whatever I want for this.. including the camera shot, so this is where I can really get creative- not that I was limited before!
Here’s the error I’ve been getting for some time now. It’s the main reason why I don’t playblast the ‘Maya’ way sometimes. Sometimes it works, most times it shows this message when I click on the ‘compression’ button.
‘could not link to movie library’
Anyways, I’ve been making do with Windows Media Encoder to playblast my videos when the Maya playblast doesn’t work.
Moe asked me to add a running animal to a scene, I quickly touched up and rigged up the dog I had made earlier and made a running animation. Here’s the first test.
I thought some some for the title is an easy way to blend the scenes together, told Moe about it and did a few tests and it seems pretty straight forward to do. Make smoke, give to Moe, overlay title, done, easy. Here’s some smoke overlays I made for the start of Moe’s film. For example I’m thinking that the background scene could fade out and the next scene would fade in.
yay, another scene done and ‘dusted’ (sorry for the pun). Dust/smoke can be scene from the kids feet, bouncing ball and the kid playing with a stick. This scene needed to be keyed to get it right. The film camera is in the top right of the screen and the others are custom setup ones to show the smoke working properly. It’s in slow motion to make it easy to tell that everything is working correctly… there’s a lot of stuff happening in this scene.
Here’s the near final version scene file… the scene was made a few notched below the default maya ground which is why the particles/dirt rests higher than the scene ground- redefining where the ground is, should fix this, or moving the entire scene up to ground level.
If Fail blog was geeky enough, I’m sure my one of my failed dynamics test would make it to the site.
Here’s another test, the girl falls disturbing the floor causing rising smoke, here the smoke emitter is animated.
I’ve been playing about with the smoke and figured out how to control it based on movement. Some keying is still needed but is minimal, here is smoke being created by movement of feet on the ground. Also, I’ve included another video which includes key framed dynamics on dirt particles which were made in a similar way to the ones in the previous scene with the car. When the men jump of the car Moe said that he wants there to be lots of debris as it helps highlight the influence the men are having on the previously peaceful environment. This scene stresses the CPU a bit, so for now, there is no floor for the girt to react with… the grit simply falls though the floor and disappears to help CPU time.
Here’s the test render of the effects. The camera angle is new only to check that everything is working correctly… I’ll be using this setup to add detail to other scenes. The test highlights the the grit in the smoke trails, and the trail the smoke leaves in the air, and the grit thrown on the earth surface. Also, don’t know why youtube make the video blurry. Here’s some screenshots to make up for it.
Took a while, but got the smoke sorted for all 4 wheels and grit for the rear left wheel (you can see grit in the above rendered images). It really does add another dimension to the film and make things look much more real. Below is a video giving you an idea how the smoke is done. So for smoke is finished but the grit needs to be applied to the other wheels. To help with CPU time, the particles disappear after a given period and even then it’s randomised so it doesn’t look obvious when they particles start disappearing.