It’s important that we don’t rely on nDynamics too much… it all adds up to CPU time. During one scene in Moes film, it might be an idea to have leaves fall from the trees in the background after the explosion. It doesn’t need to have to be very accurate in how it handles the falling leaves but it will add more detail to the film by having it there. Here is a test of falling leaves using the same leaf I created in the last test. Here it’s been instanced and had gravity and turbalance fields added to it- as well as some expressions.