Monday, 30 March 2009

Texturing House


Here’s an update on the house. I’ve changed the curves on the HDR shader so you can make out more of the ground. I used the cloth texture in Maya (the bad one that we’ve all tried to use) and tweaked it to make it look a tad better.

I’ve optimised the polygon count some more to keep performance of the scene up so it should be fine to add more buildings without exhausting the computer… my laptop seems to be coping well with it.

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